Idris Oulmane
Idris Oulmane
3D Artist and Motion Designer
Valenciennes, France

About

Highly creative and multi-talented digital and traditional artist with extensive experience in 3D computer graphics, photography, film-making, motion graphics and motion design. Exceptional collaborative and interpersonal skills; dynamic with well-developed written and verbal communication abilities. Highly skilled in client and vendor relations and negotiations; talented at building and maintaining “win-win” partnerships. Passionate and inventive creator of innovative campaigns; accustomed to performing in deadline-driven environments with an emphasis on working within budget requirements.

So, let's talk !! I am ready on fire to work with you !

Skills

3D ModelingTexturingPBR TexturingPhotogrammetryPhotographyVideo ProductionLevel DesignUI DesignUX DesignLook DevelopmentLogo DesignMotion Design3D Animation2D AnimationMotion Graphics

Software proficiency

3ds Max
3ds Max
V-Ray
V-Ray
Corona Renderer
Corona Renderer
EmberGen
EmberGen
Keyshot
Keyshot
3DCoat
3DCoat
ZBrush
ZBrush
RealityCapture
RealityCapture
RizomUV
RizomUV
Quixel Mixer
Quixel Mixer
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
TopoGun
TopoGun
Knald
Knald
xNormal
xNormal
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Audition
Audition

Reel

Experience

  • 3D Artist & UI/UX designer at Reality
    Paris, France
    April 2019 - October 2019

    The main missions I had during my contract with Reality Agency were :

    - Creating 3D environments and integrate them into Virtual Reality applications using Unity.

    - Creating UI/UX templates of VR and AR applications.

    - Creating the UI/UX guidelines for the internal agency's eLearning application.

    - Creating Illustrations using Illustrator and Photoshop and then animate them using After Effects.

    The most challenging part during this mission, was designing the User Experience for Virtual Reality applications. As VR still a new medium, there isn't match information and basic guidelines as we can find in the traditional 2D screens. Therefore, I had to establish my own workflow by searching deep and experimenting with different designs, prototyping and Usability testing in order to make the VR experience clear and easy for the User while keeping the needed information on focus.